AI Insights · Timothy · April 2022
Top 5 Apple Arcade Games on Android in Norway: Q1 2022
A look at the performance of the top 5 Apple Arcade games on Android in Norway during Q1 2022, highlighting weekly downloads, revenue, and active user trends.
During the first quarter of 2022, the top 5 Apple Arcade games on the Android platform in Norway showcased varying performance trends in weekly downloads, revenue, and active users. Here's a detailed breakdown based on data from Sensor Tower.
Snake.io - Fun Snake .io Games from Kooapps Games | Fun Arcade and Casual Action Games experienced fluctuating weekly revenue, peaking at $26 in the last week of December and maintaining a range between $11 and $24 throughout the quarter. Weekly downloads saw a downward trend, starting at 1.4K and ending at 693. Active users also showed a decline, from 9.3K at the start of the quarter to 7.1K by the end.
Chess - Play and Learn by Chess.com saw a significant drop in weekly downloads, starting from 2.3K and dropping to 300 by the end of March. The weekly revenue started strong at $3.8K and peaked at $5.3K in mid-January, but it gradually decreased to around $1.9K by the end of the quarter. Active users remained relatively stable, fluctuating slightly around 7.5K to 7.9K.
Goat Simulator from Coffee Stain Publishing had a notable decrease in both weekly downloads and active users. Downloads began at 1.7K and dropped to just 75 by the end of the quarter. Active users followed a similar trend, starting at 2.6K and declining to 345. Revenue remained minimal, with occasional peaks, reaching a high of $60 in late January.
Sonic Dash Endless Runner Game from SEGA showed consistent weekly downloads, hovering around the 300 mark throughout the quarter, with a slight increase to 335 at the end. Revenue saw a peak of $393 in the first week of January but generally stayed low, averaging around $50. Active users remained stable, fluctuating slightly between 3.3K and 3.6K.
Hill Climb Racing by Fingersoft maintained steady weekly downloads, starting at 352 and ending at 320. Weekly revenue showed minor fluctuations, with a peak of $287 in early January and averaging around $100 for the rest of the quarter. Active users remained relatively stable, ranging between 10.2K and 11.2K.
For more insights and detailed data, visit Sensor Tower.